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It is unusual in that although its mechanics - drawing cards and then betting on who has the best hand - are reminscent of gambling games like Poker, Mus is a partnership game which does not need to be and usually is not played for money.
Mus is actually quite quick and straightforward to play, with a lot of scope for bluff and jokes. Please don't be put off by the fact that the description below may look rather long and complicated.
This is mainly because the betting procedure, though quite simple in practice, is a little tricky to explain accurately in words.
Mus is a game for 4 players in fixed partnerships; as usual you sit opposite your partner. It is played anticlockwise.
The standard 40 card Spanish pack is used. The Rey or King has a crown and is numbered 12 on the card, the Caballo Horse is numbered 11, and the Sota is numbered In the game of Mus the suits have no significance.
Also the 3's are equivalent to kings and the 2's are equivalent to aces. So for the purposes of Mus the pack effectively consists of eight kings Rey , four each of Caballo, Sota, 7, 6, 5 and 4, and eight aces.
The ranking order of the cards is:. The cards also have point values, shown above, which are used only in the fourth and final stage of each deal, the juego.
Each game is won by the first team to reach 40 points this will usually take several hands. Normally the best of three games is played, so the overall winners are the first team to win two games.
The points are counted using small stones piedras. Points are scored for having the best hand of cards in each of four categories: Grande high , Chica low , Pares pairs and Juego game.
Players can try to increase the points scored for any category by betting. The betting on each category is taken in strict order, and only after all four betting rounds are complete is there a showdown where the hands of the players are compared and the points calculated.
In this account I shall use the word round to mean a round of betting on one of the four categories. A hand is the period of play from the deal, through the four rounds of betting and the showdown to the final scoring.
A game consists of however many hands it takes until one team reaches 40 points, and the match consists of two or three games, the side which wins two games winning the match.
The dealer shuffles, the player to dealer's left cuts, and the dealer deals the cards anticlockwise one at a time until each player has four.
The player to dealer's right, who speaks first in each round of betting, is known as the mano. Mus is a proposal that all four players should have a chance to improve their hands by discarding one or more cards.
This can only happen if all four players agree. The players speak in turn starting with the mano. If all four agree to change cards by saying "Mus" the discard takes place as described below, but if any player disagrees by saying "No hay mus" there is no opportunity to discard and the game proceeds immediately to the first round of betting.
If everyone said "Mus" , then each player in turn, starting with the mano , discards from one to four cards face down and is dealt an equal number of new cards.
The players look at their new hands and there is another opportunity to propose "Mus" as before. If the players keep on agreeing to Mus , eventually the dealer will run out of cards.
If this happens while more than one player requires cards, all the discards are shuffled to form a new stock to deal from.
If the cards run out while only one player is short, then the cards excluding that player's discard are shuffled to make a new stock.
The players compete to establish who has the best cards in each of four different categories, Grande , Chica , Pares and Juego , which will now be explained.
Note: In all cases, if two hands are otherwise equal the winner is the mano , or the earlier player after the mano in anticlockwise order.
In the diagram , in case of equality, A beats B who beats C who beats D. This is won by the hand with the highest cards.
In comparing two hands the cards in each are arranged in descending order. The hand with the higher first card wins, or if these are equal the hand with the higher second card, or if these are equal too, the higher third card, or if the first three cards are tied the higher fourth card.
In the absence of betting on the Grande , the side with the best Grande wins one stone. This is won by the lowest hand. The cards are arranged in ascending order and the hand with the lower first card wins, or if these are equal the lower second card, and so on.
In the absence of betting on the Chica , the side with the best Chica wins one stone. These are sets of two or more cards of equal rank. There are three types.
In ascending order they are:. Any duples beats any medias , and any medias beats any par simple , irrespective of the ranks of the cards.
If there is no betting on the pares , whoever has the best hand scores for her own and her partner's hand as follows:. In other words pictures are worth 10 including threes, which are really kings , and other cards are face value bearing in mind that twos are really aces and so are worth 1.
For the Juego , you simply add up the point values of the cards in your hand. To have a Juego you must have at least 31 points. The best Juego is a hand of exactly 31 points.
The next best is Then come in descending order 40, 37, 36, 35, 34 and 33, which is the lowest Juego. Totals of 39 and 38 are not possible, and if your cards total 30 or less you don't have a Juego.
Note that a 31 point Juego held by the Mano is unbeatable, unless you play the variation Juego Real. If there is no betting on the Juego , then the side with the best Juego score for both their hands: 3 stones for a Juego of 31 and 2 stones for any other Juego.
The other side score nothing. If no one has a Juego , then you compete instead for the best Punto , which is a hand totalling 30 or fewer points. The highest Punto is a hand with 30 points, then 29, 28 and so on, down to 4, which is the worst.
If no one bets, the player with the best Punto gets 1 stone. There is a round of betting for each category of hand: Grande , Chica , Pares , Juego , and they must be taken in strict order.
Each round is begun by the mano the player to dealer's right. The mano may announce each round so that the players know what they are currently betting on, but this is not really necessary if the players are awake because the four rounds always occur in sequence.
Each round of betting is begun by the Mano , who may either pass paso or bet envido. If the mano passes, the next player in anticlockwise order may pass or bet, and so on round the table.
If all four players pass, there is no betting in that category, and the mano begins the round of betting for the next category. A bet is a proposal to stake some number of stones, at least 2, on the outcome of the category.
If no number is mentioned, 2 is assumed, so if the mano starts the first round of betting by just saying "I bet", it is a proposal to stake 2 stones on the Grande.
It is also possible to bet a higher number by saying for example "I bet 5", or "I bet 20". Either partner may speak; if they disagree, in general the more aggressive action prevails raise rather than see, see rather than fold.
However, it is possible for a player to overrule partner by using the plural: "we fold" or "we see". If the opponents fold in response to the first bet of a round, the side that bet immediately win one stone for "no".
If the opponents see the bet, the scoring is deferred to the showdown at the end of the hand. Raising is a proposal to increase the stake further, by at least 2.
If no number is stated, 2 is assumed, but it is possible to raise by any higher amount. It is helpful to state the amount of the raise and the new total - e.
After a raise, the other side now has to decide whether to fold, see or raise further, and so on. The round of betting continues until one side or the other either folds or sees the last bet or raise.
If one side folds, the other side immediately takes the number of stones previously staked example: A says "I bet"; B says "I raise, making 4"; A says "I raise 16, making 20"; B says "We fold".
A and C immediately take 4 stones. If the last bet or raise is seen, then in the showdown, the side with the best cards in that category will win the agreed stake.
The betting procedure described above applies to the first two rounds, the Grande and the Chica. The procedure for the Pares and the Juego is slightly different.
Pares Before any betting on the Pares can begin, each of the four players must announce in turn truthfully whether they actually have Pares by saying "yes" or "no".
If at least one player from each partnership says "yes", then there follows a round of betting on the Pares , using the same procedure as for the Grande and the Chica.
If both players of one partnership say "no", but one or both of the other partnership say "yes", then the side with Pares will score for them at the end, but there is no betting.
If all four players say "no", then there will be no score for Pares at all on that hand, and of course no betting. Juego Before any betting on the Juego can begin, each of the four players in turn must say whether they have a Juego - that is whether their cards total at least 31 points.
If at least one player from each partnership says "yes", then there follows a round of betting on the Juego , using the same procedure as for the Grande and the Chica.
If both players of one partnership say "no", but one or both of the other partnership say "yes", then the side with Juego will score for them at the end, but there is no betting.
If all four players say "no", then there will be no score for Juego , but instead, there is a competiton for the Punto also known as Juego No.
So in this case there is a round of betting on who has the best Punto , using the same procedure as for Grande and Chica.
The opponents must then either fold - conceding the loss of that category, or see it, in which case there the cards are shown and the game is decided.
The word comes from the Basque hor dago meaning 'here it is'. Here is an example. So the Grande will be worth 5 stones. B and D must now either fold or see.
If they fold, A and C take 6 stones. If they see it case whichever side has the best Chica wins the game immediately and the 5 stones for the Grande become irrelevant, even if they would have been enough to decide the game.
If you do this and the opponents fold, you get just one stone, for "no". After the end of the last round of betting on the Juego or the Punto , all four players show their cards, and the hand is scored.
Again this is done in the order Grande , Chica , Pares , Juego. The order of scoring is important because it is possible for the game to be won by one side reaching 40 points part way through the scoring process.
If either side folded during the corresponding betting round there is no further score - the winners have already had their stones.
If for example A and C bet on the Chica and B and D folded, then even if B or D actually turns out to have the best Chica there is no score for this, as they have given up their right to win the Chica by folding A and C have bluffed successfully.
If the betting round ended with one side seeing the other, or if everyone passed, then the hands are compared to see which individual player has the best combination of that type, and that player's team wins the agreed amount of stones or one stone if everyone passed.
If one side folded in the betting round, then the side which made the final bet or raise automatically wins, even if their actual Pares are not as good as the side that folded.
The winning side will already have won one or more stones for this in the betting round, but now in addition they score the appropriate amount of stones for the Pares in their hands, that is: 1 for par simple ; 2 for medias ; 3 for duples.
They must have at least one example of Pares between them or they were not allowed to have bet. If both partners have Pares then both score.
If the betting round ended with one side seeing the other, then the hands are compared to see which individual player has the best Pares , and that player's team wins the agreed stake for the Pares , plus the value of the Pares in both their hands.
If there was no betting, the hands are compared as above, and the winning player's team just score for the Pares in both their hands. Of course if no one has Pares at all then no one scores.
Both these areas have a high number of players. The main argument in favor of Basque Country origin are the words used in the game that are of Basque origin e.
If the game would have originated in Castile, why would they have imported Basque words into the vocabulary if not because the game itself came from the Basque Country?
From its origins to the present changes have continued, and the game is played differently depending on the community.
So in some places the game is played straight up with 4 kings and 4 aces, while elsewhere the twos become aces, and the threes become kings.